Skip the bar line
Order and pay from your phone wherever you're standing. Walk up when your drink is ready. Free for customers, 21+.

Customers order and pay from the DrinkLync app on their own phone. Bartenders work a live queue instead of a shouting crowd. Pickup is verified with a QR scan. Managers watch the whole night from one screen.
Run a bar? See your numbers first, or set your venue up yourself. Going out? The app is free, 21+.
ORDER #4821 READY
Maya R., 1x Espresso Old Fashioned
QR VERIFIED
Jordan P., 2x Gin & Tonic, Station 2
Pick your venue type. The same model that writes our quotes projects year one in three labelled scenarios, beside everything DrinkLync costs in that year.
Run your own numbersBroadway honky-tonk (Nashville), 3 bar stations, on our defaults for that venue type: 5 busy nights a week, 6 busy hours, 6 bartenders at peak, $13 a drink.
On these inputs the projection covers a month of DrinkLync in about 1 busy night, and even the low scenario covers the monthly bill. Projection, not a guarantee.
A projection from our published model and price list, not a measurement and not a guarantee. Card processing is your venue's own Stripe fees; DrinkLync takes 0% of sales. Every assumption and its source.
Order and pay from your phone wherever you're standing. Walk up when your drink is ready. Free for customers, 21+.
One live queue for your bartenders, QR-verified pickup, and the whole night on one screen. A flat monthly price, no share of your sales.
Brand or distributor? Advertise on DrinkLync. Work behind the bar? For bartenders and staff.
Three things move at once when the line stops being the only way to buy a drink: you pour more in the same peak hours (a DrinkLync order arrives already ordered and paid, so the bartender only pours), the rounds get bigger, and the customers who would have given up order anyway. We model that as a range across three scenarios, never as one number, and never as a reading from your room. Shown for a three-floor Broadway honky-tonk on our defaults; the venues page runs it on yours.
Throughput up 9% (61 to 53 drinks an hour per bartender at the rush), app order size up 5%, a quarter of tonight's walk-aways recovered.
Throughput up 15% (61 to 56 drinks an hour per bartender at the rush), app order size up 10%, half of tonight's walk-aways recovered.
Throughput up 22% (61 to 59 drinks an hour per bartender at the rush), app order size up 20%, three quarters of tonight's walk-aways recovered.
On a packed night, demand isn't what fails, flow is. Four failure points show up in every high-volume venue.
Every minute in line is a drink not sold. The thirstiest customers give up first, and they take the round they were buying with them.
Shouted orders, no sequence, remakes and comps. Your fastest staff spend half their motion asking "who's next?"
Drinks sit dying on the rail while the wrong hands reach for them. No verification means walked drinks and comped remakes.
You find out how the night went tomorrow. Which bar backed up, which SKU died, which hour bled, invisible until it's history.
They open the DrinkLync app, or scan your code at the door, and pick the bar they are standing at: rooftop, main floor, upper level. One tap and your live menu is in their hand.
Your real menu, your prices, your 86s, updated the moment you change them. Customers build a round in seconds instead of shouting it across the bar.
Paid by card when they order, receipt handled. No card behind the bar, no open tabs to chase at 2 a.m. An optional tip is offered after pickup, once the drink is in hand.
When the order is ready, the customer’s app shows ready and a code. Your gatekeeper scans it, right drink, right hands, every time. Walked drinks stop existing.
The whole loop takes minutes, not a night in line. Customers who don't wait order more rounds. That's the entire business case.
About a minute: one round from a customer's phone to the bartender, the pickup and the manager's numbers. The actual product, filmed on a demo bar.
The same order moves through four sets of hands. DrinkLync gives each of them their own screen, and their own reason to love it.
Incoming orders
Paid tickets remove card handling from the prep queue. Exact specs reduce clarification, and post-pickup tips stay tied to the bartender who made the drink.
Model team tips and time back →Projections depend on your venue and service volume. Tips remain optional.
Match each code to an order, catch already-used codes, and keep a timestamped handoff record. Measure pickup wait, completed handoffs, and exceptions from your first night live.
Throughput by hour
We build your venue with you before you go live; after that it's yours. Edit a price and it's live on every customer's phone instantly. 86 a drink and it vanishes from the menu mid-pour. Add a bartender and their station screen just works.
From the first round to the last pickup. Explore the screen each person uses to keep the night moving.
See when demand builds. Compare the stations behind it.
Orders, wait times and drink performance in context. See where to investigate while the night is still happening.
Throughput · Waits · Top drinks
No more air-traffic control. The queue says what's next, the ticket carries the exact spec, and customers can tip after pickup without fighting back to the front.
One scan, right drink, right customer, done. No arguing over whose margarita that was, and nothing walks off the wall.
See the 11:40 bottleneck at 11:40: which station is drowning, what's selling, where waits are building, and fix it while the night is still happening.
Illustrative photos, not DrinkLync customers. The product behavior is real: this is what each role sees on a DrinkLync night.
See your numbers first, then onboard: set your venue up yourself in the guided setup, or send us your details and we build it with you. Your first busy night replaces every estimate on this site with your own numbers.